The King’s Gambit
The King’s Gambit is a very aggressive opening in chess that uses some unorthodox moves to challenge control of the center and develop pieces. The game starts normally, with white playing e4 and black playing e5 in response. From here, white plays f4, a move that challenges the center and weakens the white kingside.
Now, black can either accept the gambit, by taking the pawn on f4, or decline it by playing d6. However, it is generally held that exf4 is the best move for black, and we will assume that black accepts the gambit here. After black plays exf4, it is common for white to play Nf3 or Bc4. This is because if white does not play either of these moves, black can play Qh4 +, forcing the white king to play Ke2. From this weakened position, white would have trouble doing much, and black would play aggressively to win the game. Playin Nf3 protects the h4 square, stopping the devastating Qh4 +.
Now, black plays g5 to protect the f4 pawn. This is important because black must maintain their extra material to win the game. They’ve already traded away their position for a pawn, and if they don’t maintain the lead, they will be down in both material and position. If black does not want to maintain their material lead and instead want to fight for a better position, they can play d6, contesting the center squares and stopping white from playing e5.
White can attack the g5 pawn by playing h4, and black plays g4 to threaten the knight.
From here, white plays Ne5. The effect is two-fold. The white knight is able to escape the attack and can now also attack the g4 pawn. The rest of the game continues with white attempting to regain the pawn it lost while also maintaining control of the center. Black’s aim here is to maintain its pawn advantage while regaining control of the center. It should be noted that this opening requires white to be rather aggressive. This should provide an advantage for white, as defending against attacks tends to be more difficult than just attacking.
Author : Priyanshu Alluri